Last year we attended our first ever Megabyte night in Manchester. Poisoncut was playing a live set, and I got to enjoy a night of chiptunes, fun people, amusing visuals and retro sweets. But not all nights end in a hangover and a hankering for toast, this one was the start of something more. Following a couple more outings to Megabyte, in September 2012 we attended the first ever Superbyte Festival in Manchester. We ran a Retroid Studio stall, taking it in turns to go see our fave artists and do a tea run. It was a great event in an awesome venue, we thoroughly enjoyed it. Not too long after this, the organisers were already planning for Superbyte 2013 (it’s a full time job this festival planning malarkey and the early bird catches the worm!), and we were lucky enough to be offered the opportunity to design the Superbyte 2013 promotional items. This includes posters, leaflets, a programme, banner and web assets. The work is currently ongoing, but we have completed the poster, which has indeed been printed – so keep an eye out for them around the North West!
We’ll be back to show you the other items currently being worked on very soon!
Quite a while ago now, Poisoncut, our resident sound creator, was approached by a game developer to create some music and sound effects for their newest game., Scrumbleship. Never one to turn down a chance to make some game music, and excited and perplexed at the idea of making sound effects for things such as two cubes made from butter slapping together, Poisoncut set to work our four tracks plus various sounds. The game isn’t finished yet, but the tracks are, so we thought we would share with you the melodic delights to be the soundtrack to your Bank Holiday Weekend (well, the sun sure ain’t showing it’s face so you’ll need something to perk you up!) – click on the image below to be taken to the soundtrack on Poisoncut’s Soundcloud:
Click on the image to be taken to the ScrumbleShip Soundtrack on Poisoncuts SoundCloud page.
If you would like to keep up to date with the progress of the game development then visit the ScrumbleShip website. We will have a word with them about their use of, dare we say it, Comic Sans… ;p
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