That time has come again, we’re working on the promotional material for Superbyte 2014 and it’s rather exciting. This year the promoters wanted a ‘neon lights’ vibe, and we were keen to do some 80’s inspired design. The first batch of online promotional materials is now done and we are currently working on the printed items. Take a look at what we have produced so far:
Superbyte 2014 logo re-made as neon lettering
Superbyte 2014 Facebook cover image
Superbyte 2014 Twitter header (this would have the avatar and Twitter text over the top)
Superbyte 2014 YouTube Channel Artwork
Superbyte 2014 avatar – for use on various social media sites
We’ll be sure to update you with the next lot of artwork we create. In the meantime do check out the festival website, we have been the last two years and can thoroughly recommend it to die hard chiptune fans and those who would just like to see what it’s all about alike! It’s fun, it’s entertaining and bursting with energy. We’ll be there again for sure!
Last year we attended our first ever Megabyte night in Manchester. Poisoncut was playing a live set, and I got to enjoy a night of chiptunes, fun people, amusing visuals and retro sweets. But not all nights end in a hangover and a hankering for toast, this one was the start of something more. Following a couple more outings to Megabyte, in September 2012 we attended the first ever Superbyte Festival in Manchester. We ran a Retroid Studio stall, taking it in turns to go see our fave artists and do a tea run. It was a great event in an awesome venue, we thoroughly enjoyed it. Not too long after this, the organisers were already planning for Superbyte 2013 (it’s a full time job this festival planning malarkey and the early bird catches the worm!), and we were lucky enough to be offered the opportunity to design the Superbyte 2013 promotional items. This includes posters, leaflets, a programme, banner and web assets. The work is currently ongoing, but we have completed the poster, which has indeed been printed – so keep an eye out for them around the North West!
We’ll be back to show you the other items currently being worked on very soon!
Quite a while ago now, Poisoncut, our resident sound creator, was approached by a game developer to create some music and sound effects for their newest game., Scrumbleship. Never one to turn down a chance to make some game music, and excited and perplexed at the idea of making sound effects for things such as two cubes made from butter slapping together, Poisoncut set to work our four tracks plus various sounds. The game isn’t finished yet, but the tracks are, so we thought we would share with you the melodic delights to be the soundtrack to your Bank Holiday Weekend (well, the sun sure ain’t showing it’s face so you’ll need something to perk you up!) – click on the image below to be taken to the soundtrack on Poisoncut’s Soundcloud:
Click on the image to be taken to the ScrumbleShip Soundtrack on Poisoncuts SoundCloud page.
If you would like to keep up to date with the progress of the game development then visit the ScrumbleShip website. We will have a word with them about their use of, dare we say it, Comic Sans… ;p
Kaplow! That’s how all of my attempts at playing this game have ended, it’s a real challenging little task of a flash game but nevertheless, addictive. And of course you get to listen to some cool music courtesy of our resident music producer Poisoncut whilst you do. But remember, if you’re skiving from work to play then don those headphones, you don’t want the sound to be a dead giveaway you’re daring to have fun at work!
The challenge when making the music for this game came with the criteria in the brief and the format the music was required in, meaning that there would only be 4 channels to play with. Usually when making electronic music you can pretty much have as many channels as you like (hardware permitting), so with four channels you are much more restricted with what you can do. The track had to be supplied in .mod format because this meant the game would then load much quicker and the quality of the music would be much better. An mp3 for example would usually be about 4mb, and the quality of it would be poor when compressed (down to about 1mb) to go in the game, whereas this track was around 40kb, needing no compression, therefore the quality is not compromised. The file format specification also meant that the software the track could be made in was limited. Milkytracker was chosen to make this particular track.
We really hope you take the time to go check the game out – let us know how you get on if you do! And of course do also let us know what you think of the music 😉
A while ago our resident music producer, Poisoncut, was asked by the lovely guys at Photon Creations to make some 8-bit style tunes for their new game, 8 Bit Rally. We are really pleased to announce the game has now been released into the App Store so go download it and get racing! There have been some great comments and reviews so far on both the game and the music, so if you do download and play it, do come let us know what you think.
If you don’t have an iphone then a mac and PC release should be coming soon but until then, if you would like to listen to the music Poisoncut made then visit the set on his Sound Cloud page.
Poisoncut is working on more tunes and another project at the moment so subscribe to this blog to get the latest info on that as soon as it’s available.